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Battletech interstellar operations online
Battletech interstellar operations online









  1. #Battletech interstellar operations online how to#
  2. #Battletech interstellar operations online series#

It would be all to easy to simply say “yeah, ranges don’t work at this scale, so we dump them.” Yet the very discussion and generation of the document has forced us to take a long, hard look at all the sub-game systems published over the years, as well as our own enjoyment (and the knowledge we’ve garnered from years of playing and discussing such things with the community). Yet when you stretch up to the Planetary Assault scale of the game, a hex is 250 kilometers, making all normal ranges irrelevant.

battletech interstellar operations online battletech interstellar operations online

For example, range is such a critical factor for making BattleTech feel the way it does when you’re tossing the dice. That type of discussion, then, becomes all the more difficult when you cross key aspects of game play with the truly large scales. In the past, when ever a game system for BattleTech has published that’s gone too far afield from those key elements (say the first BattleForce box set), the feel of BattleTech is lost and the game system doesn’t do well. Initiative, alternating actions, and range are just three of the key elements. But it also means we have to make sure that the progression of the stats and scales established in the first three scales are followed appropriately.Īnother important reason to have this discussion is there are very important and key aspects to BattleTech that make the game what it is. For simply being a “foundation” document, it’s large…8k and still rising as we continue to bang on various aspects.Īs I mentioned in this old blog post (also more fully expanded and covered in the How The Core Rulebooks Work PDF), there are six scales to BattleTech gam play and 3 of them have to be covered in IO. There’s an internal document called the BattleTech Stats Discussion: Scales and Stats that has been kicked around for literally years at this point.

#Battletech interstellar operations online how to#

A lot of discussion, a lot of paper work, a lot of trial and error of some different basic, core mechanics of how to make various things work…pretty sure we’ve generated and tossed aside more ideas for just a few of IO‘s section than all the previous rulebooks combined.

battletech interstellar operations online battletech interstellar operations online

Finally, Perhaps One Of The Most Anticipated Portions Of The Book,She Alternate Eras Section Introduces A Huge Swath Of Rules For Playing Across The Thousand Years Of Battletech History, Including Weapons And Equipment Mostly Unique To A Given Era,Such As Complete Rules For Building And Playing With Lams.As I mentioned in last week’s blog, part of the work on Interstellar Operations has simply been laying a massive foundation. Additionally, A Comprehensive Rules Set Governs Running An Entire Faction'S Military As A Player Tries To Conquer Numerous Solar Systems, Including Rules For How To Stage Through Any Of The Various Scales Represented Through The Core Line Of Rulebooks. Interstellar Operations Zooms Up To The Final Level, Allowing Players To Assume The Roles Of House Lord Or Clan Khans And Dominate The Galaxy.Interstellar Operations Contains Complete Rules For Generation And Running Any Type Or Size Of Force. The Former Focuses On A Whole New Level Of Excitement Directly On Your Gaming Table While The Later Focuses On Moving From A Single Scenario To A Multi-Part Campaigns And How To Take An Entire Solar System.

#Battletech interstellar operations online series#

  • Martial Your Forces And Prepare To Conquer The Inner Sphere! Interstellar Operations Is The Long-Awaited Final Rules Installment To The Series Begun With Total Warfare And Carried Through The Award-Winning Tactical Operations And Strategic Operations.










  • Battletech interstellar operations online